Matt's posts with tag: design
WhatIwantedtotalkaboutis computers and their profoundlyinhumanspeedofuse-it'snotthattheygoinhumanlyfastnecessarily-weexpectourtaskstobecompletedinstantly but whathappenswith all the software I've everknownisthattheimmediatetasksyou'replacingonthecomputerareonlyonepartofthedemands placedonthemachinessystems;theantivirussystemthepowermanagementsystemandfranklygodknowswhat all conspire to createtheseburstsofnearinstantperformancecoupledwithstrangelullswhichhavenorelationtowhatI Imightbedoingorthinking...andasaresultIfeelalternatelyrushedthenfrustratedinaclassic"hurryupandwait" situation.Thisbleedsoverintomylifegenerally,andIfindmyselffeelingtheinternalpressurewhichseemstobe referredtoas'paceoflife'-thisinternalpressure(maybethewordI'mlookingforis'stress')spikessuddenlyassoonasacomputerisswitchedon. (I'm just listening to this program on Radio 4, about pace of life; ironically, I'm simultaneously writing a blog entry. It reminded me, though, to write the above, which is something I've been wanting to write about for a while now; the effect heavy computer use has on my perception of pace of life. Which, incidentally, is a very clumsy phrase for the feeling of internal pressure which I, personally, feel when I think of 'pace of life' - a perpetual driving force, an unease I feel when I'm sitting still. 'Pace of life' doesn't quite cut it, somehow; it feels a sufficiently important concept to have its own word. I bet there's a word for it in German, or French.) Does anyone else feel this? I'd like to make a plea to OS programmers - investigate 'cadence' and please make an effort to make the actions your programs' users experience work at a more human speed. Let's face it, compared to computers we are pretty slow beings, and it seems to me that a truly elegant design would space out the things that people see with activities which the program undertakes, but the user doesn't see - and thus create a computer which works with a steady rhythm and cadence. This may just be my age talking, of course - I've notice even people only a few years younger than me seem to use their computers so much more quickly than I do. On the other hand, they do seem to miss when they try clicking icons, so maybe I just make them feel nervous. Does anyone else feel this, though? This high-stress feeling which coincides with the high-pitch, high-frequency whine of a computer fan? This lack of a human-sized cadence?
Thee have been sitting in my inbox for ages, so it's high time they were posted. The first, livelgrey.com, is the work of a certain Igor Asselbergs, who as well as working as an illustrator and CEO of a company making digital colour design tools (whatever the heck they are), lectures and writes about colour. It's not that frequently updated, but what he says about the use of colour in design is interesting. The other one is a bit more fun: infosthetics looks at how information is presented, and the aesthetics at work. 'S good.  It also has, I notice, a post about gapminder, which has to be one of the most fascinated and brilliantly presented look at international economic and social trends ever.
I did have a couple of interesting blogs lined up today on the subject of colour and information presentation, but they'll have to wait, because core77 flags up this amazing video of the work of Hussein Chalayan. Aren't they just incredible? I've never seen anything like this. Such elegant use of smart fabrics - a field which has been promising so much for so long and yet (so far) delivered so little. Admittedly, it'll still be a while before these are ready for the high street... but by the look of it, not that long. I've never before seen anything that hinted at the possibility, so to me these look just incredible.
Here's a theory: Technology is ultimately driven by anti-social tendencies. I don't mean criminal tendencies - I just mean our reluctance to communicate with other human beings. Now, at a fundamental level, this is self-evidently true, because the inevitable alternative to using technology is to use more manpower (I use the term in a gender non-specific way, obviously). Ever since some guys sitting around a dusty river delta on the southern Mediterranean decided that what the skyline really needed was some really big triangles on it, the way to make things happen is either (a) use lots of people, or (b) invent some clever gizmo that means you need fewer people to do the job. If we were a species who genuinely and wholeheartedly revelled in each others' company, then why bother with technology? Every job would be a big party. This tendency has become ever more obvious as time goes on. The Walkman, of couse, was perhaps the first technology which made the trend explicit, but it was going on for a long time before that. The invention of writing neatly circumvents all that tedious business of sitting around listening to old geezers sounding off about stuff (what overly-respectful anthropologists call the 'oral tradition'). Transport, in general, is devoted to getting you from where you are (where the people are dull) to where you want to go (where the people sound more interesting). Later on, the trend accelerates: the first web cam was invented because a bunch of geeks couldn't keep a coffee pot full - not in and of itself a technically demanding task, but one which required rather more communication than they were willing to partake in. Now some might argue that certain technologies have enabled us to communicate over long distances - something which must surely be inherently social. I disagree. I would suggest that these technologies actually allow you to talk to people you already know but who are not within shouting distance, thus saving you from the terrible prospect of having to communicate and get along with strangers who happen to be within earshot. Thus you are mercifully spared the prospect of having to make new friends by being able to communicate with your few old ones wherever they may be. What's more, most of the so-called 'enabling technologies' that we're talking about here are ones which enable you to find and talk to people who share a similar view of life to yourself. That's great for making friends quickly; but it also requires considerably less social skill to talk to someone who basically agrees with you, than someone who doesn't. Someone once said, 'each generation is its own secret society'. Communication technologies seem to have the universal effect of exaggerating the barriers which set each group apart as different, simply by allowing us to indulge our anti-social tendency to ignore those with whom we might have differences. I'm not saying technology is a universally bad thing. I just think we should be honest about our motivations.
I should say, this is one for the really hard-core geek - or design professional. I've long struggled to find a good resource with some figures for basic anthropometric data - average heights of people, grip strengths, etc. I finally stumbled on this a few weeks back: it's a NASA standard for man-machine interfaces, with a handy section of 'Human Capabilites'. Of course, it's strongly biased towards the sort of thing that might come in handy when designing spaceships, but it does have a lot of really useful stuff - plus a lot of random stuff about how bodies react to microgravity (they get bunged up noses, apparently - food should therefore be saltier. Remember that). As a design tool, it has lots of flaws - essentially, it's based on young, fit American males, so using it to design, say, a playpen for toddlers would be a bit silly. Nonetheless, v interesting - in a dry, NASA-speak sort of way.
Via dezeen: BMW have just published a report entitled 'The Secret Life of Cars' (download the 3.3MB pdf here). On one level, it's a long paean to BMW dressed up as research; and there are a few places where some juicy nugget of information has, one suspects, been deleted (I can spot at least one reference to a paragraph no longer there). But there's still some interesting stuff. I especially liked the guy describing how the seating arrangements in British cars varied according to class: "My American friend sent me a description of where English couples sit in cars. It made me laugh because it's so true. It said with a working class couple the two men sit up front and the women behind. With a middle class couple one couple sit in the front with the man driving and the wife in the passenger seat. And if its an upper class couple the couples mix up so one man drives and the other man's wife sits in the front. Genius."
There are also some interesting observations about who we allow in front of us (small cars let other small cars in, women are more likely to let others in, etc) - although it seemed obvious to me that similar cars are more likely to be polite to each other. After all, the drivers have something in common already. I do, however, harbour a secret suspicion that every driver quoted is a BMW driver.
Link: http://www.robertsollis.com/page/pages/google/google.htmlAh... I've got a feeling this isn't the first time this has been done, but since it's someone at my old alma mater (hah), the Royal College of Art, I kind of have to post it. Plus, it's cute. Although I'm not entirely certain where the tent would be, it doesn't appear that the satellite photos have been updated fast enough - predictable, but still, how cool would that have been?
 On a completely unrelated note, why the heck did the designers of my computer keyboard put the quotation marks as a 'Shift +' key? I use them far more than I do, say, #, or [], all of which have their own keys. Dammit people, get a grip.
 I've been doing a bit of DIY, gradually (oh so gradually) doing up the flat so that it no longer looks like a rather tired 1970s DIY magazine centrefold. (What it looks like now, I don't want to speculate on). Just finished this set of shelves last weekend, and I'm pretty pleased with them. I wanted a set of shelves I could climb up - I was bored with having top shelves which I never used because I couldn't be bothered to fetch a ladder - so I designed and built these. On the left, you can see my original computer mockup; and to get the picture on the right, I had some fun with my camera and some very long exposure times.
As long as you never get close enough to see the quality of the build, they look pretty good. Happy with that.

Link: http://www.designerslashmodel.com/Oh this is good. "Perfect people create perfect design" - of course! Why didn't I see it before. As core77 puts it, "a sort of mockumentary site that pokes fun at the nauseating glam-o-rama image fest otherwise known as the design scene." V good.

Link: http://news.bbc.co.uk/1/hi/health/6729745.stm"The Battlefield Extraction Assist Robot (BEAR) can scoop up even the heaviest of casualties and transport them over long distances over rough terrain.
New Scientist magazine reports that the "friendly appearance" of the robot is designed to put the wounded at ease. "Isn't he cute? How long before someone gives him a gun, do you think? Mental images of a row of cute little teddy bear robots, armed to the teeth, mowing down anything in their path...
 Anyway, fans of Dan Simmons will know what I mean when I say this thing looked suspiciously voynix-like to me...
Talking of narratives (well, I was), Sony has unveiled a new range of eco-friendly product concepts (check out the 'no photos' sign in the back of this, er, photo). Most popular seems to be the 'Spin 'N Snap' digital camera (it's the one that looks like a slightly flattened video cassette) - stick your fingers in the two holes and give it a twirl to power it up.

Personally, I'm a bit baffled as to why Sony unveiled this range (which is called 'odo'). From a styling point of view they're deeply unprepossessing, and let's face it, since windup radios have been around for a while, these aren't particularly revolutionary in concept. I'm normally a big fan of Sony's industrial design department, who do an excellent job in spite of being hampered at every turn by their bosses' insistence on lumping everything with a proprietary format... but this leaves me totally cold. I mean, what is that viewer thing? Personally, my feeling is that somebody took their eye off the ball here. IMHO, there are relatively few people that actually need to watch a DVD in the bathroom; basically, it's a prop for your make-believe life where you live in the future. These gadgets do not, it seems to me, have that "just dropped in from 2059" look which is the prerequisite for this sort of gadgetry. They're clunky - even the camera, which is definitely the best of the bunch. They just don't fit into the 'living in the future' story that gadgeteers like to tell themselves. And maybe I'm missing something, but the technology, while admirable, doesn't seem to me to be sufficiently exciting to distract from the clunky design. On the other hand, this is Japan we're talking about. Where even the trains have cute little ears. So maybe it's just jarring to my Western sensibilities. A few photos here
Link: http://www.evilmadscientist.com/article.php/3printerpreviewAnother home-make 3d printer, this time from evilmadscientist.com. Unlike RepRap or Fab@Home, this one prints out relatively coarse sculptures in suger, using 'pixels' of about 2-5mm. They are claiming a ver ylow price for it - they reckon a 'resourceful' soul should be able to make one for $500 or so. Wonder how 'resourceful' you have to be...
I seriously covet something like this, although I think Fab@home still gets my vote.
Link: http://www.coolhunting.com/archives/2007/04/tea.php Ceci n'est pas un Philippe Starck paintbrush. In reality, c'est un infuser de tea. I've backed off a bit from the habit now, but at one point I was getting worried about the depth of my tea fetish. Seems I needn't have worried - however low you go, there are always those who've taken it to the next level. And some of them are gadget obsessed. Coolhunting has collected a bunch of these little gizmos. Personally, I thought I was doing okay with my Bodum Assam teapot and my beloved long handled infusers... not for me the variable-temperature electric kettle from Nothing But Tea, which does sound like every tea fetishists must-have...
 I've just recently got myself a new phone - a Sony Ericsson k800i (in a rather fetching silver colour), and while playing with my new toy, I downloaded and tried out various 'themes' - colour schemes, basically. I tried out a fair few, mostly made by amateurs, and they were uniformly flashy, ugly and badly designed. But then I found one theme that was far prettier and infinitely easier to use than any of the others. It left Sony Ericsson's default options looking decidedly clunky and awkward. My one slight niggle with this far superior piece of graphic/interface design is more ideological than practical and it is this: It's an iPhone clone.
Link: http://www.wornagain.co.uk/The idea of wearing a pair of trainers made of someone's old underwear might not seem so appealing, but the shoes themselves look pretty damn good (although I was particularly tempted by the satchels rather than the shoes)  Via superuse, which I've mentioned before. Also among its top picks at the moment is this awesome table made from a bit of DC-3: 
Link: http://www.sears.com/sr/javasr/product.do?pid=00921754000Someday every home will have one... but that day isn't yet, judging from the mixed reviews for the CompuCarve. But as the guys on core77 point out, the very fact that this is being offered at all - and marketed as a tool for the layman - is quite cool. And at the bargain price of $1900, too. Hopefully, they'll release a better one at about the same time that I can afford a workshop. 
 Following on from ogling the pretty pictures of sf architecture, here's an article on how the sequel to the famous anime movie Ghost in the Shell has actual Nissan concept cars in it. Clearly there's a lot of mutual admiration going on here, and as anime becomes more internationally popular maybe ID can tag along for the ride. What an interesting celebrity subculture that would be: I look forward to the day when Hello! magazine has their first animator/industrial designer special issue. 'Bob's loft-style apartment in central Detroit is a testament to the new too-busy-to-even-do-grunge aesthetic. Functional, neo-modernist strip lighting provides a brightly lit interior, and the floors have the interestingly crunchy texture of blue-foam shavings... everywhere the perfume of freshly-cut MDF floats in the air...
Meanwhile, is it me or does this concept car look very much like a stretched Mini?
Link: http://www.wired.com/wired/archive/15.03/brightstuff.htmlThe man is a god. A god, I tell you! I nearly got to do some work for him once, but turned it down. If I'd known who he was at the time... one of life's untaken roads. Still one of my all-time heroes, though. I mean, just check out the bridge: 
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